Tuesday, November 22, 2011

Games & Escapism

                This article is a study about how digital games are a means of escapism for many people. It discusses how many people find solace in entering a virtual reality set completely apart from their own reality, where they are able to do as they please and spend much of their time.
                This entire study very much relates to the uses and gratifications theory of communication technology. With an active audience that is fully engaged in each game that they play, the player basically is able to control what he or she sees, hears, or even the emotions that they can experience. The article states, “Games are seen as being escapist because they make it so easy to lose track of time,
so easy to ignore other things that could be done or should be done instead.” As a gamer myself, I find this to be almost entirely true. Games are engaging to me personally because I am able to forget things that are troubling or stressful in my life. I am able to put those things aside and become immersed in an entirely different and sometimes ever-changing world far different from our own. I can create an avatar that is completely different from how I am in real life. I can say things I would not normally say, and do things I would not normally do if these things at all appealed to me at the time.
                Some games are great mood management as well, another gratification of game play. If a person cannot seem to gain control of their own lives, they are able to play a game such as the Sims or Second Life and enter a virtual reality, where they have almost complete control of “someone else’s world,” therefore possibly gaining the satisfaction they could not achieve in their own real lives.          
Massively Multiplayer Online Role Playing Games (MMORPGs) are games that have high amounts of social immersion with the fact that a player is able to communicate and team up with other real life players, rather than computer generated characters. This allows for higher competitiveness and even makes game play more challenging. It makes each player try a little harder to win, which can often  involve strategizing and learning outside of the virtual world.

Calleja, G. (2010). Digital games & escapism. Games & Culture, 5(4), 335-353. Retrieved from http://journals.ohiolink.edu.proxy.lib.ohio-state.edu/ejc/pdf.cgi/Calleja_Gordon.pdf?issn=15554120&issue=v05i0004&article=335_dgae

Google To Do Away With Several More Of Their Failed Products & Projects

In this news article, it is stated that Google has recently decided to do away with several of their failed products in order to focus on their more popular and successful ones. The failed products include one of Google's larger projects, Google Wave: Google’s attempt to do away with “snail e-mail” and make messaging and email a more collaborative and instant phenomenon; Google Gears: a web app development tool; Google Friend Connect: allows developers to add social features on their sites; among others.
          Some of these products will be turned off completely in the near future, while some of the products will be implimented as “features” in other more successful Google products. This is to try to accommodate users who still enjoy and make use of these products regularly, but now it will be on a much smaller scale so that these old products are not as “demanding” for the folks at Google.
          Google and their hundreds of different programs and products are a great example of the theory of the Long Tail in communication technology because with Google and its many different products, we now have access to more diverse media options. This appeals to those interested in more obscure things. Before, to many, Google was just a search engine. Now they are making a name for themselves in thousands of ways and accomodating users like never before. Google is a company much like Apple, in that they develop their products by thinking outside of the box. They make products in many different areas and categories to appeal to just about everyone, whether you are a grandmother who only wants to check emails for pictures of the grandkids, or a major web developer hoping to design the next big craze in social media. Google is a company that follows the beaten path, but is never afraid to branch off into the forest alone, only to emerge with new and exciting information to share with everyone.
          I bet many of those reading this post did not know that this very site, Blogger.com, is a product of Google! Of course, it is one of their more successful products, so it more than likely will be around for a while. However, if you browse around the site, you are able to see some of Google’s other products that are implemented in hopes that more people will connect and share each of these products and make them even MORE popular amongst users. These features are constantly being changed and developed, so if you are interested in things such as email, social media, web development, and blogging, keep your eye on Google**!

**Google has even made their own picture saving format, WebP, which is said to rival the commonly used JPG, GIF, and PNG formats by being 28% smaller than PNG files, making web browsing much faster.



Smith, Catherine. (2011, November 22).Google to kill wave, gears, friend connect and more products in third round of 'spring cleaning'. Retrieved from http://www.huffingtonpost.com/2011/11/22/google-kills-wave-gears-friend-connect_n_1108852.html?ref=technology